this post was submitted on 30 Nov 2025
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I wanted to get some experiences from both sides, though I'll give my experience as a pantser.

I've always been a spontaneous kinda guy, though my producer tends to be very meticulous in his planning (he uses numerology to do plan releases of his major works). Despite our spontaneity, I tend to be more of a guy who just pulls a lot of shenanigans off in the first place. For me, personally speaking, it makes sesne for me to have something in my head and go off of that.

Pantsing tends to help me with a ton, and I mean a ton of plot twists that could help, and tiny plot armor if and/or when needed. For example, towards the end of my work, my protagonist is finally able to do what he was meant to do (which I won't spoil here). I will say, however, that he was meant to do this, but he was in an area he couldn't due to how persecuted he was to begin with. I can say similar with how Neigsendoig (my producer) writes, considering the fact that we tend to just have ideas that we want to make into reality (watch The Survival Podcast Ep. 3688 if you want to know where I got that from).

Regardless, that's my quick notes on my pantsing experience. What do y'all tend to do when writing? Pants or Plot? No competition is intended, just me wanting to know both sides of it out of curiosity.

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[–] Unattributed@feddit.online 2 points 2 weeks ago (1 children)

So, I have an unusual take on this -- at least I think it's unusual.

I tend to look at "pantsing" as a tool. It's a way for me to take some little scrap of an idea and see if (a) it has enough underlying material to become a full novel, (b) if the idea morphs into something different, or (c) it's not enough to be a novel.

Even outside FediWriMo I've used "pantsing" as a way to create a treatment of a subject. I can generally tell by 20K words if the idea has enough to be a full novel, if it needs to be part of something bigger, or if it just should be a small side project (a novella maybe).

But, if the "pantsing" is successful, I will then take the more developed concept and research it, develop more lore, background, characters, etc. Then once I have the whole thing planned out, I'll start writing the new version of the story.


The example this time around was my initial concept was very much focused on a single character that was going through a mental change due to a piece of technology he'd relied on for nearly his whole life failing. The idea was to try to get inside his head and understand what that would be like.

Instead, the story has become a much bigger story about the effects of technology on people. The original main character is actually almost a side character, appearing in less than half the novel.

So, that's what I've gained from this whole experience: the knowledge that my original concept was a good one, but the perspective was wrong.

[–] msokiovt@lemmy.today 2 points 2 weeks ago

So for you, I'd say it's a hybrid of some sort. That makes sense all things considered.

[–] umbraroze@piefed.social 1 points 2 weeks ago

There's been times when I thought I had completely planned out the book well before starting NaNo - and then it turned out that, as they say, "the difference between having strategy and tactics is that in the battlefield, strategy is the first thing that gets thrown out as unpractical". Even if I think I have a daily plan for everything, some days I might sit down and write 2000+ words and sometimes do 200 and then go "eeh, my head is empty, what now?". And then I'd feel really bad. The biggest skill at that point is to learn not to feel bad and instead just accept that sometimes you have to improvise.

I've tried a lot of approaches through NaNos. Last year I had a very loosely sketched structure plan which worked okay, while letting me come up with ground-level details on the fly. I've sometimes done a lot more clearer plans too. Sometimes I just go "damn it, absolutely had no time to plan anything this year" and go completely wacky. This year it was something different, had ideas on setting and main character and the structure, and at practical level it worked pretty darn okay for generating more ideas for worldbuilding on the fly.