this post was submitted on 23 Nov 2025
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What are some things that just get under your skin about games?

For me, it's games that do not allow controller rebinding. I have neuropathy and my fingers don't all work. If I can't rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can't refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can't play.

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[–] Davel23@fedia.io 12 points 4 days ago (2 children)

Overly-long, unskippable credits.

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[–] trslim@pawb.social 8 points 4 days ago

When a game rereleases with an enhanced version or remake and it ruins the atmosphere. Been playing SMT Strange Journey Redux, and the new artstyle feels so generic and bland compared to the OG Strange Journey. The original had this kind of dark and oppressive atmosphere that Redux is sort of missing. Its really minor, since Redux does add a ton of stuff, so its probably still the better way to play, but that original tone just isnt the same.

[–] Lojcs@piefed.social 8 points 4 days ago (6 children)

I'm souring on difficulty options lately. How am I supposed to know the ideal difficulty of a game without having played it before? You're the developer, you designed it and if you're confident in your game balance you should pick the default difficulty. Better yet, get rid of discrete difficulties and add customizable assist mode instead.

[–] Flamekebab@piefed.social 6 points 4 days ago

Whilst I didn't enjoy the mechanics of Control, I was very impressed at the settings it offered. I could essentially turn off combat if I wanted. Yes, it won't be the same game experience, but if I choose to play that way - let me!

In the old days we had cheat codes for this stuff. I cheated my way through a lot of games and then revisited later without cheats. Some of those became my favourite games of all time (Theme Hospital and Tony Hawk's Pro Skater 3 both spring to mind).

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[–] pasdechance@jlai.lu 9 points 4 days ago
  • No quick restart options for arcade-style games like shmups
  • Games that end up being too easy once you unlock of figure out one mechanic or technique like dash-dodge or iframe rolling and now the entire game is just the same loop
  • Unskippable or long intros or cutscenes (I sold Guilty Gear Strive because of that eagle thing...)
  • The spam garbage ripoffs on the Nintendo eShop that shouldn't be there
  • Code in a box
  • When DLC characters are visible on character select even if you didn't buy them (looking at those 10 greyed-out characters on SF6 are so annoying)
[–] bjoern_tantau@swg-empire.de 5 points 4 days ago (1 children)

OP, you would love the Steam Deck, or in a few months the Steam Machine. Or any other PC with Steam for that matter. With Steam Input you can rebind the controls of even the most stubborn game.

[–] Doc_Crankenstein@slrpnk.net 4 points 4 days ago (2 children)

Unfortunately, I have a PC but can't use it cause of circumstances which don't allow me space to set it up.

I do prefer PC over console for this very reason. PC is just better with customization and accessibility thanks to the option for modding and stuff.

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[–] termaxima@slrpnk.net 2 points 3 days ago (1 children)

Every game has controller remapping with Steam ! But the on-screen hints might get mighty confusing 😅

[–] Doc_Crankenstein@slrpnk.net 2 points 3 days ago (1 children)

Too bad PS5 doesn't have steam.

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[–] Delta_V@lemmy.world 6 points 4 days ago

Bad console ports on PC where mouse control code was recycled from gamepad control code. For example, in Just Cause 2, the maximum turn rate is capped and so is the minimum cursor acceleration, with the end result being when you move the mouse your character moves like you've mushed a gamepad control stick instead of the fast, smooth, PC cursor style movement of the reticle that every other PC FPS manages to pull off.

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