this post was submitted on 06 Nov 2025
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Rimworld

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I just completed my second chronophagy ritual in my current colony and it "healed" the guy's scarred eye. Everyone was pleased, of course, because he'd been blind up to that point. But he'd gained that scar in a tussle with a megasloth. How does this healing work, I wondered. Then I realized that the the bioferrite he'd been holding hadn't been an offering but a beacon. What does super-intelligent, artificial planet want with a small lump of metal? In fact, I concluded, my colonist was likely taken and replaced with a younger copy. Is it a construct, a body abducted from another dimension with a copy of my colonist's mind overlayed, or something else? I don't know, but so many possibilities fit the Anomaly theme more than "age -8 years and scar removed." And what happened to my original guy? What horrors awaited him in the archonexus's maw? I wonder.

Edit: typo

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[–] Saledovil@sh.itjust.works 2 points 4 days ago (1 children)

There's an elephant in the room here I mean to address: The ritual requires a prisoner as target, who is aged and suffers brain damage as part of the ritual. Sort of sounds like they are the offering.

The problem I have with your theory is that, if Horax wanted one of your colonists, they could just take them. All of the rituals work by calling upon Horax, with them doing the actual work. The existence of the skip abduction ritual implies that Horax can grab anybody from anywhere on the planet. Given that Horax is perfectly willing to send anomalies to attack your colony, it stands to reason that if they had interest in random colonists, they'd just grab them with skip abduction.

[–] Korval@lemmy.today 2 points 4 days ago (1 children)

Aging the target might be construed as an additional offering if the life-force/time-essence/whatever is of use to Horax and it gives an equally younger replacement colonist in return. I'm convinced the brain damage is just a side effect.

I agree Horax is technically capable of taking anyone on the planet. I don't know why it never happens to our colonists (even if Horax doesn't directly do it, other hostile colonies on the planet presumably enact the ritual occasionally). I think we're forced to accept that it doesn't happen because the game would be less fun if it did.

I don't think Horax sends anything to attack colonies outside the attacks of the final monolith missions. It makes most sense to me that the incursions are random incidents tenuously caused by whatever it is that the Horax does. Maybe it doesn't even think in a way a human can recognize. Even the final missions might be an unconscious automatic reaction rather than an intentional, focused attempt by Horax to destroy the colony, which we presumably wouldn't be able to withstand. I've only completed the Anomaly storyline once (I didn't particularly enjoy it), but I don't recall that blowing up that one node definitively eliminated Horax. Instead, I remember the story being vague beyond the fact that the link to our particular world is disrupted.

[–] Saledovil@sh.itjust.works 1 points 1 day ago

My hypothesis is that Horax is high. As in, the monolith is some sort of bong for archotechs, and Horax is indifferent enough to not light it himself, but if you light it for them, they'll start smoking.

[–] janNatan@lemmy.ml 2 points 1 week ago* (last edited 1 week ago) (1 children)

Based on the title, I thought you meant that the player is the chronophagy sacrifice. As in, the game is taking YOUR time and giving you a healed colonist.

[–] Korval@lemmy.today 1 points 1 week ago

I hadn't considered that, but it's often true. There is a progress bar and animations so I feel obligated to watch it.