Such a strange decision to make the stash part of a request for everyone even though it only really concerns yourself
I saw someone posit that it's a (awkward) way to prevent duping. Who knows, though.
But wouldn't that only matter during trades or when someone drops an item on the ground? There's definitely ways to do this better.
Yeah, seems odd. For other characters, loading their stash space (or heck, even their inventory) doesn't seem necessary at all. I know you can inspect other players but that only shows equipped gear.
The only thing I can think of is that it's something to do with trading...?
Option 1: Create complicated system which loads information about other players on demand, being careful that certain information must always be preloaded before it is needed to prevent lags, while different information can wait for a network request. Must consider the implications of increased network chatter on server load.
Option 2: Just load all the stuff.
I was thinking the same thing....
At first glance it seems asinine, but I'm a developer too and I reckon stupid code does ends up in production sometimes
Almost every application ever released has had bugs.
Stupid code will always exist.
Ain't that the truth ๐
It's a truly perplexing design choice but at least they are being up front about it I guess. Hopefully they can get it sorted sooner than later.
Huh... That seems like something they would have figured out from running the largest MMO in the world for 20+ years.
I think it's really defining that they are not ashamed to commit such bs and even tell us about only to settle it at "more than 1 is not possible", such bs
This is the 4th game and Blizzard doing this since 30 years, what a bs excuse
And they have enough examples of other arpgs to know stash tabs matter. PoE for example you need tons of tabs and can buy more (not at all saying D4 should do that).
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