this post was submitted on 01 Dec 2024
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Linux Gaming

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EDIT - REPOSITORY: https://codeberg.org/MarshReaper/MegaLibreClash

Hello!

I am writing to ask for ideas from anyone of who you want to add and how they would be implemented.

There is a hobby I have of practicing my programming skills by creating open source versions of games I like to play.

For a while now, I have been really feeling the need for a GPL Super Smash Bros clone.

It would be so fun to have GNU and his family of characters (popular open source project mascots) to play as similar to how they have it in Tux Kart.

But, I am not very good with balancing and coming up with unique move sets. Could you help me out with fun ideas of what kind of fighting moves Tux and his friends might have.

If you have any special characters of your own design, then I can help after I add modding support.

The move set and control scheme will be exactly from the game this takes inspiration from (or latest version of it). This might change though, depending on what others may want.

Godot will be the game engine of course.

License will be AGPL-3.0 only! Unless there is a reason for another one.

Repository will be on codeberg.org as always

Name of Game: ??? Drop suggestions in the replies, thank you.

I am not the best developer and only really do quick prototypes, but with this information I can have a better direction of where to go. I can confidently tell you, this will not be too much of a challenge so you do not have to worry. So long as I have time to crunch, it can be made.

This posting is just for whoever may come across it so they can put their ideas out there. Development will not start immediately. I have not been able to work on anything at all recently, but will start again soon within the next few months.

I look forward to the thoughts of everyone. I very much prefer to work in Godot. Please ask as many questions as you need, I know this may not be so readable.

(page 2) 24 comments
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[–] mesamunefire@lemmy.world 2 points 10 months ago

You could start out with custom models in rivals of aether. Just a suggestion.

[–] SplashJackson@lemmy.ca 2 points 10 months ago

Can you include Bob from Reboot?

[–] MarshReaper@lemmy.world 2 points 7 months ago

If anyone was still interested, I do have the repository here on codeberg. Put what I can together this Saturday and Sunday. I think I have a satisfactory vision now. School and its projects as well as other things had me taken for a bit, but I hope you enjoy the direction.

[–] Batmorous@lemmy.world 2 points 1 week ago (3 children)

Wanted to come back to this to tell you I'm willing to assist in creating it. I was actually planning to have that be my next project after Fallout and Elder Scrolls open source RTS projects but would be up for brainstorming and collaboration to get your project made too

For storyline if you want one it could be a couple original proprietary villains use some kind of magic to buy the FOSS Mascots to make them do their bidding turning them evil. Very meta story if that was done but did you have a story in mind already?

Also, for art/animation/fighting/story direction what games are you gravitating to for those inspirations?

For fighting moves it can be things related to what their software/hardware does. Krita will have drawing attack moves, Konqi can fistfight and summon their siblings to assist in battle, Tux uses ice in some way since they are a penguin and because of the Linux origin story. GNU pulls out an old computer then starts going ham with it. As examples and spitballing.

I am not good at balancing yet either but we can definitely look for a dev good at balancing fighting games or learn to do it. Do you have a codeberg repository already setup?

What someone else recommended also was to make it enough to give people a rough idea of what they would get and if anyone is interested then they will join in. Then build it out more and more people will come your way eventually

Would you be up for collaborating?

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[–] HipsterTenZero@dormi.zone 2 points 10 months ago

FIGHTING DISTRO LOGO TEAM

[–] JackbyDev@programming.dev 1 points 10 months ago (1 children)

Use AGPL 3 or later instead of only.

[–] MarshReaper@lemmy.world 1 points 10 months ago

I am afraid of negative changes to future licences. Does my concern hold any weight?

[–] moon@lemmy.cafe 1 points 10 months ago
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