this post was submitted on 15 Oct 2024
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Gaming

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[–] Melatonin@lemmy.dbzer0.com 5 points 2 months ago

Assassin's Creed? I mean, it wasn't the button but it did have the "vision".

[–] zephorah@lemm.ee 3 points 2 months ago

I’m replaying Baldurs Gate for the first time in, what, 20 yrs? EE. As old and basic as the game is, I can either tap the tab key once to flash a silent light up of everything lootable in the room and leave it at that. Or. There’s a button to click on the side bar that just leaves it on all the time.

This is the way. I don’t want to go all Witcher or do that god awful Dragon Age 3 search with that pulse noise. No annoyance. No sprained pinky. Just one click and done.

[–] HollowNaught@lemmy.world 3 points 2 months ago

I see a lot of people saying that this is an accessibility thing, while also allowing you to not miss anything important

But a well designed, uncluttered environment can do both of these things while giving you a more immersive experience

But we can't do that, because we're in an endless chase to get the most realistic graphics, and how else are we going to show that off than overly detailing each pixel of stationary on a worker's desk?

I also see a lot of people saying "just don't use the feature if you don't like it"

There's a famous quote I like. "Given the opportunity, players will optimise the fun out of a game". And you can bet your ass I do that. In any game with this "scan" feature, I'll be tapping that like a relapsing porn addict, looking for any new quest npcs, missed collectables or just to see if I'm on the right path. I have a similar issue with minimaps, as they have a comparable effect on gameplay

[–] CookieOfFortune@lemmy.world 3 points 2 months ago

I’m thinking Splinter Cell had this kind of feature.

[–] sloppy_diffuser@sh.itjust.works 2 points 2 months ago

Peter tingle.

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