this post was submitted on 16 Jun 2024
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I would expect people to start buying games from the epic games store. They'd be using it regularly and have a sense of ownership over the games they have in their libraries.
Honestly, I'm mostly just being pedantic. I'm perfectly willing to believe this kind of clause exists, but I want to acknowledge that at least for now there's no actual evidence of it.
For games being the same price on different store fronts? Whatever the justification for selling digital games at the same price as physical games was back when digital purchases were becoming mainstream, or for the same reason that Nintendo games will rarely go on sale: because there are still people willing to pay.
Is it? Because I pulled the term from the complaint filed Apr 27, 2021 under the Price Veto Provision section. Where did you see a valve employee saying it?
I wouldn't call a multi-year class action asserting that a clause exists "no evidence".
(I mostly continue on this point because I will continue to go around saying Valve uses a PMFN clause, and it's not unfounded for me to do so)
Alright, if you're not convinced that there ought to naturally be differentiated pricing, and that the uniform pricing we see is artificial, I don't know where else to go.
Ah, I was thinking of the "TomG" quotes here. I see what you're referencing now, though that doesn't really make the language as less ambiguous.
Anyway, I enjoyed the discussion but I'm going to call it here. Cheers.
I think my point was more that publishers aren't going to do that. Back when digital wasn't the default, it was acknowledged that selling a download was a fair bit cheaper and easier than manufacturing disks or carts that could easily be resold by the customer after they were done with it, but the pricing didn't change to reflect that. This kind of thing has been going on for a long time, and not just with steam.
Fair enough, good night.