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this post was submitted on 04 May 2024
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Game dev seems like a place where testing is a bit less common due to need for fast iterations and prototyping, not to say it isn't valuable.
I've seen a good talk (I think GDC?) on how the Talos Principle devs developed a tool to replay inputs for acceptance testing. I can't seem to find the talk, but here is a demo of the tool.
The Factorio devs also have some testing discussions in their blog somewhere.
The Talos Principle video was interesting to watch, thanks for the link! It shined a little bit of light on automated testing.
Theres also someone on YouTube who has been teaching an AI on how to walk and solve puzzles on its own, the channel name escapes me and I'm nowhere near a working computer to look it up at the moment :(