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this post was submitted on 23 Apr 2024
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I've bought the $1 tier to get into shaders and I sort of agree. I took the Unity 2D course when I was starting out game development and it was excellent, really gave you everything you need to know to understand and learn how to make real games.
I'm 75% through the shader course (which is fairly short, like ~2 hours long) and it's just okay. It gives you a decent introduction on how shaders work, teach you a few simple effects like distortion and dissolving and color swapping, then you're on your own. I didn't feel like I learned enough to be confident making my own shaders and I still only have a surface level understanding of it. Not great for a paid course, I'm starting to think that's the reason it was only $1 in the bundle.
I still 100% recommend their 2D unity course but it seems like how good the course is depends on the instructor. Rick is the best instructor they have, the new ones aren't cutting it. Maybe I should make my own tutorials because a lot of Godot offerings currently are lacking.
Thanks for the heads up, I also bought the 1€ shader course. Given the price I won't be too upset if it isn't amazing, but I'll lower my expectations anyway.
I previously did some of their Blender courses by Grant Abbitt and they were very good for a beginner like me, so it's disappointing to read their Godot courses aren't that great.
For Godot, GDQuest seems to have the best quality from my experience so far, especially when it comes to not teaching bad practices.
GDQuest - problem is I can't really afford $100 a pop for their classes :/
Yeah, they certainly aren't cheap, so I get that...