this post was submitted on 11 Apr 2024
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This was really cool. I often think about ante and Garfield's insistence on it, but every time I come to the same conclusion "what was he thinking?". I don't understand how you could play the game for a year, or watch people play, and still think ante is something the game needs.
I started playing after ante was removed, but there's no way I'm sitting down with a stranger and letting them keep the top card off my deck, ever. That just isn't fun, and the entire game I'm thinking about possibly losing that card. I understand card values were not the same back then as they are now, but I still think it's counterintuitive for a fun game to introduce something anxiety-inducing and un-fun. What were the playtest games where Richard Garfield saw the benefits with ante? "Collection building" has to be the worst argument. You're adding 1 random card from an opponent's deck 50% of the time after each game, but for $5 you could buy 60 random cards in a box of Revised. Isn't the latter how you build your collection?
I would never want to play for ante, but I kind of get it. Garfield envisioned a world where cards were just "out there", in circulation, and you'd primarily refine your collection by trading with other players, the way earlier generations had done with baseball cards. Home internet access was still new and Amazon hadn't been founded yet. He thought you'd just play whatever you had; he couldn't foresee a "metagame" where players stacked their decks with four-ofs, and he certainly could never have imagined a marketplace like TCGPlayer.
Part of me wishes Magic were more like he'd expected, but that ship sailed ages ago. Given that the internet does exist, I think our process for card acquisition is pretty much optimized.