this post was submitted on 03 Apr 2024
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So why is it the devs are the ones to decide to end support for a game finally killing it? All a publisher can do is delist it so it can’t be sold by them anymore, sometimes the dev can find a new publisher or reself publish if the game was good enough. But by then there would be almost no point, since there wouldn’t be any more meaningful amount of sales coming in.
They aren't.
?????
It isn't the developers making those kinds of decisions. It's the bean counters and executives.
It’s still the ones at the development studio than the publishers. Every company can have assholes….
You’re mixing game studio company and the developers working for that company.
Errrmmm no…? that’s still a development studio, the terms mean the same thing. If you want to be technical it would be a game development studio.
You literally said the “devs” working for them, that’s still a dev company… and still the ones deciding to pull the plug….. a game development studio, is the developer of the game, they also have developers (employees, not type of business) working for them.
I’m a software developer for years and I’ve never done any business decision ever. I just do what my managers says. I don’t think this reality changes for game development.
You’re using “developers” for development studio, which is still a company with managers. So real people devs are not responsible for anything.
And I never said that now did I? The developers did decide to shut it down, I’m sorry words have multiple meanings, why would you assume I meant the specific employee, instead of the company like my comments specify? Thats on you.
Edit Maybe you’re confused since Ubisoft has both development and publishing studios…?
I don’t care your own word meanings. Your original comment is just wrong. Even if you mean the development studio it is still Ubisoft executives. The company hierarchy doesn’t matter.
My own words…? It’s literally a term used to describe a studio that develops software. It’s an industry term…
It’s the development studio, the hierarchy does matter. Since it changes from the publisher who controls sales, to the development studio, who controls the development and service. A developer can always choose to use their own funds to keep a game alive, it’s just never worth the cost, so why would even the employees want to burn money on that, since they know it’s a waste of a paycheck in the end? Good employee developers would inform upper management that it’s not a wise decision, if they didn’t, well that’s on them still now isn’t it?
Yea thats not how things work. A developer company doesn't have only developers. The good ones will have managers and such that may have been developers in the past or have a good working knowledge of whats going on, but its not the developers making the overall decisions.
Did I say otherwise…?
Of course, why are you assuming I don’t know this?
Huh, it’s almost like I’m talking about a company instead of employees…. Where did I specify employees? Because it’s quite obvious I am talking about the development company here……
Maybe you’re confused since Ubisoft has both development and publishing studios…?
Not everyone in a game studio is a developer
Nope, but it’s still a game development studio that makes the games and I never claimed otherwise…
You intentionally leaving out a term to describe the company doesn’t suddenly make you right. These developers also have programmers, designers, artists, etc. working for them. To ignore them in the argument and circle on just developers is disingenuous as hell.