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[-] ITeeTechMonkey@lemmy.world 62 points 6 months ago

The development cycle is very iterative, and incredibly time consuming, which is why games are now taking six and seven years to build, as they've gotten bigger and deeper," said Wilson, "So the first thing for us is how do we make that more efficient?"

I dunno maybe take a page from indie developers and make fun games that are innovative?

I'll take quality over quantity every time.

[-] noobnarski@feddit.de 15 points 6 months ago

I think the real issue is that EA is trying to make profitable games, not good ones.

And that they dont listen to their staff as much as they should when it comes to design decisions or needed development time.

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this post was submitted on 07 Mar 2024
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