Selfhosted
A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.
Rules:
-
Be civil.
-
No spam.
-
Posts are to be related to self-hosting.
-
Don't duplicate the full text of your blog or readme if you're providing a link.
-
Submission headline should match the article title.
-
No trolling.
-
Promotion posts require active participation, with an account that is at least 30 days old. F/LOSS without a paywall has exceptions, with requirements. See the rules link for details. Tags [CBH] or [AIP] are required, see the links in Rule 8 for details.
-
AI-related discussions and AI-involved promotional posts have additional requirements for tagging, as noted in Rule 7 and the AI & Promotional Post Expanded Rules post, and find example disclosures here.
Resources:
- selfh.st Newsletter and index of selfhosted software and apps
- awesome-selfhosted software
- awesome-sysadmin resources
- Self-Hosted Podcast from Jupiter Broadcasting
Any issues on the community? Report it using the report flag.
Questions? DM the mods!
view the rest of the comments
agree on many of these points. the biggest thing I would want from a system like this is license portability. the binaries can be shuttled around relatively easily and scaling static file delivery is point and click practically these days.
a way to track license ownership so i could play on whatever service (likely with a nominal fee to cover storage, compute, etc) at the quality level i paid for would be amazing. could also open up more direct customer opportunities for developers since in a system like this id expect the devs to control thier own sales, cuts, etc. With cloud gaming going the way it is, this would be a huge enabler to the market if the entrenched players could let it grow.