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this post was submitted on 15 Jan 2024
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Oh hey, it’s that time again. Copy-pasting from the last time around…
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Because the price is always the main topic, I’m gonna drop a link to an AR/VR expert contextualizing the Vision Pro price within the current (well, 7 months ago) market:
Apple Just Beat the “BEST VR Headset In the WORLD”.. and did it cheaper.
Norm from Tested on yt had good things to say after his hands-on with the headset iirc a while back. This is just the price of a flagship VR device ¯\_(ツ)_/¯
For $3500 it better be good. But I doubt the value is added linearly since you get a pretty decent vr headset for under $800
Totally agree.
Relatedly, I think people would be surprised how little the Apple Tax really is when accounting for specs and performance. That said I'm sure the margin is quite a bit higher on this device than an mbp. It's very clearly not positioned for consumers but for businesses and bleeding edge enthusiasts
OK, but that doesn't make it affordable or relevant.
It's like comparing a Ferrari and a Lamborghini. It doesn't matter because the world runs on Toyota Corollas.
Additionally, VR lives and dies on software.
Here is an alternative Piped link(s):
Apple Just Beat the “BEST VR Headset In the WORLD”.. and did it cheaper.
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
It feels very much like most stuff that's likely to be developed for it will have the feel of "museum exhibit at home" or AR-ified iOS app.
The inability to use any controller is going to lose them a lot of latency and precision sensitive usecases. It is very Apple to make it totally standalone, but it's going to cost them a fair bit.
A lot of real time remote control usecases will be impossible for latency issues alone, it won't be a good solution in most multiuser environments (both due to no relative tracking, but also cost and hygiene issues for shared devices), it won't be great for bringing into public spaces (poor long range tracking, etc) or small spaces (limits gestures), hand tracking camera position means you have to hold your hands up and mostly open (accessibility issues), etc.
Even if the hardware can do more, Apple won't give developers access to more.