this post was submitted on 24 Nov 2023
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[–] uriel238@lemmy.blahaj.zone 15 points 1 year ago

The coin-op Pole Position in 1982 had a number of regional ads on billboards along the track, including Pepsi and Marlboro, which was the first instance of product placement in a video game.

In 2007 a number of games featured sponsored product placement. Rainbow Six: Vegas had billboards with Comcast adverts, and a Comcast company kiosk in a convention center. Far Cry 2 (humorously) had Jeep vehicles, including a couple of civilian SUVs that were significantly more cushy than the rest of the vehicles in the game. The implication being the choice of PMCs and African warlords was not the flex Jeep hoped for.

In the 2010s, companies started renting billboards on their game levels for advertising that would be regularly updated, including a couple of Ubisoft's MMO-lite titles. I think The Division 2 was one of them in which, again it was product placement. The annoyance was more that these were always-online games in which users had to be connected to the server even when they were playing single player, and the downloaded adverts only contributed to the awareness this wasn't for the advantage of the players involved.

These days, there are some pretty serious reasons not to play Ubisoft games, from their overuse and misuse of microtransactions, and piecemeal marketing, to the extremely toxic work environment that continues to be a norm in Ubisoft offices, including the sexual harassment and coercion of attractive clerks and developers by the executive staff, for which there there wasn't adequate disclosure or contrition by Ubisoft public relations.

I gave up Ubisoft games after 2020, and don't even play the Ubisoft games I own (which might at some point cost me access to them, since I do not routinely sign onto Uplay or whatever it's called now.