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submitted 11 months ago by HowSwayy@lemmy.ml to c/gaming@lemmy.ml
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[-] ManuelC@lemmy.ml 30 points 11 months ago

The real question is... Can indie games publishers afford the delay of a game?

[-] sudoku@programming.dev 11 points 11 months ago

Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

[-] spectre@hexbear.net 4 points 11 months ago

Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he's running an indie studio. He's a cool guy, would fit in on .ml or something for sure.

[-] Sylvartas@lemmy.world 2 points 11 months ago

Implying they're not passing on whatever that "costs" them to the studio...

[-] iegod@lemm.ee 2 points 11 months ago

Depends on the circumstances. Small self funded team, part time? Can probably delay indefinitely.

[-] Redsamuraiman@beehaw.org 2 points 11 months ago

Yes. If I can wait for the Dune movie in February, video game nerds can also wait.

It's up to the companies to coast and ration their resources accordingly.

[-] dangblingus@lemmy.dbzer0.com 1 points 11 months ago

Generally they would fare better than AAA studios who are beholden to their publisher to release no matter what.

[-] dylanTheDeveloper@lemmy.world 1 points 11 months ago

Usually publishers have multiple products in development simultaneously with varying degrees of investment, the more money invested into a studio to develop a game the more urgent they want it finished.

this post was submitted on 18 Nov 2023
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