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[-] kig_v2@lemmygrad.ml 6 points 1 year ago

Oh damn, rivers don't start from the ocean sometimes?

That's a lot of info I didn't know, thanks!! I'll definitely have to go back and revise, I'm not a diehard realism type (just because I don't want to get too lost in rabbitholes of unnecessary details) but I do want it to be passably realistic. I'll look into that stuff before I do!

I definitely love how writing often does that, write itself, after you set up the initial pieces. It's really beautiful. I'm sure understanding dialectics and having a proper understanding of historu helps us a bunch in that.

What sort of stuff do you like to write?

[-] FishLake@lemmygrad.ml 7 points 1 year ago* (last edited 1 year ago)

Just want to jump in to say that “environmental determinism” can make a world seem kinda flat. So like you said, don’t get bogged down by the nitty gritty details too much. However, it’s good to learn the rules and norms of worldbuilding to gauge which one actually matter to your story. And more importantly which rules you want to break.

So yeah, rivers always flow into the ocean. But maybe there’s a reason why some of your rivers work the opposite way.

Edit: By the way I really like your flag designs!

[-] kig_v2@lemmygrad.ml 4 points 1 year ago

I usually like just enough detail to hint at a larger world. But, to quote my friend, "we don't need to know every side character's grandma's sexual kink" 😂😂😂 it's hard for me to stop sometimes, I really could label every rock if I didn't stop myself.

Always 'Rule of Cool' above all else 😎 whenever it feels to flat I try and think of some weird wrench to throw into it. I figure real life ain't so different! Still I should probably learn the basics of how rivers work...

And thank you so much!!

this post was submitted on 18 Oct 2023
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