this post was submitted on 28 Sep 2026
25 points (100.0% liked)

Godot

7919 readers
25 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

!roguelikedev@programming.dev

Credits

founded 3 years ago
MODERATORS
 

Hello, everyone! Let’s again create a spatial shader for a 3D object. This tutorial is special because for the first time I will touch on a function that I have completely ignored so far. It is the function called light, and I will show how we can work with it.

you are viewing a single comment's thread
view the rest of the comments
[–] FencerDevLog@programming.dev 1 points 21 hours ago

Yeah, I don't say it's the best possible simulation. It could be a lot better. The point was to demonstrate the usage of the light() function, mostly.