Steam Frame isn’t here yet, and we’re no closer to knowing the price or release date, although the component supplier behind the headset’s built-in camera tracking system is officially producing a color passthrough module for Frame.
Steam Frame only includes monochrome passthrough, which the headset primarily uses for computer vision tracking in addition to letting the user to check their surroundings, albeit in a less immersive way than with a full color sensor.
Komodo Station, Valve’s hardware vendor in Asia, appears to have published a product page a little too early showing off an official color passthrough module for Frame, which is built by Arcturus Industries, the third-party computer vision specialists behind Steam Frame’s camera tracking system.
According to the leaked page captured by Reddit user ‘gogodboss’ (seen below), the official Arcturus Vision Camera for Steam Frame will include dual 32 megapixel sensors, 10 bit HDR capture, and a 64mm interpupillary distance (IPD).
If you actually read my post, you'd understand that my issue with the quest is the weight, which is a very widely known problem with VR headsets. Many companies are trying to fix that. You are reading negativity in my post because that's what you want to focus on. You can either sit around, and cry that someone came and took a dump on you, or try to find a solution to the problem. The OP shares a developing solution to a problem that I personally don't see as a primary issue with VR. Did you not catch it still? I said VR is neat...feel better?