Oh maybe those who didn't like it far whatever reason accept that things are subjective and their experience is not universal. Plenty of people have enjoyed this game and found things to like even if it's not perfect. You don't like it, that's also a valid point of view, but you can't dictate to other people that they also shouldn't enjoy it.
Because a lot of gamers don't feel fooled. They expected a Bethesda game and got a Bethesda game for all the good and ill that entails.
You're entitled to dislike the game, but complaining that it's not something else is silly. It's like the people who complain about a lack of easy mode in Dark Souls. Sometimes a game isn't for you and it's ok to move on and play something else, but trying to convince other people they're wrong for enjoying it is a fools errand.
They expected a Bethesda game and got a Bethesda game for all the good and I’ll that entails.
That's also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It's literally the only gaming experience left where I don't feel like I have to over-research and pirate-demo to figure out if I should buy a game.
Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.
However I can't recall anywhere where Todd, Bethesda or MS promised stuff more than "Bethesda RPG, but in space".
Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.
Huh? Starfield is the best RPG Bethesda has made since Morrowind, because it's an actual RPG. It has the best quest design since Oblivion, with almost none of the quests boiling down to "Go there, kill guys", but actually needing to talk to people, pay attention to the environment, interact with the world and make choices (and your Background, Traits, Skills and faction membership all add new ways for you to go about a quest.) The weapon design is an incredible improvement over Fallout 4. Almost everything in Starfield is either a massive step up or a return to form compared to their previous work and you don't actually know what you're talking about.
And that's not even to mention things like the ship building system, which is genuinely extremely impressive.
We must be playing different games. Every storyline quest I've done has been:
Go to this random place
Gun down everyone in sight because my mandatory companion can't stealth.
Talk to the named bad guy.
See if I win a coin flip.
4a. Walk out with a McGuffin.
4b. Gun everyone down again, then walk out with the McGuffin.
It's nothing but, "Go there, kill guys," as you call it. Everything is a fetch quest with faceless mooks between me and whatever fifth turn I need to take to get to the end of the corridors in the space dungeon.
And comparing the game to Morrowind is laughable. Morrowind was an amazing feat of world building based on actual player choice. Starfield is a bunch of boxes to tick to see the next space cliche.
To me this reads like you havent done the Ryujin plotline which has a lot of stealth involved, and the UC/Crimson Fleet one that has some detective work/stealth
Half the damn quests don't even require me to leave the city they started in. Maybe you just had bad luck picking all of the quests that are like that and none of the others and I had the opposite. Or maybe you did 3 quests and are talking out of your ass. I don't know, I wasn't there when you played the game. I mean, did you even do anything other than main story? Join a faction, do sidequests, anything? Because I could point you to half a dozen quests just in early game New Atlantis that are entirely reliant on dialogue, choices etc. without any killing and that do not give you a mandatory companion. Like, do the UC Security quests, investigate the brownouts in the well, talk to the preacher guy, the art guy in Jemison Mercantile, the collector guys in Terrabrew, the bartender at Viewport, the scientist by the tree. The game will literally put half of these quests in the quest log from ambient dialogue, and the other half you get from just engaging with the world and talking to NPCs in the first city you visit. It's not like these are incredibly hidden quests you have to go out of your way to find. Hell, when you go to Akila the game just plops a hostage negotiation right in your face. I mean, come on, you're either being wilfully disingenuous or you played that game blind as a bat.
And if you don't believe me and don't want to bother playing the game yourself again, just look at the playthrough of somebody like Many A True Nerd. He did a lot of the quests I just mentioned.
So tell your mandatory companion to "wait here" when you plan to Stealth Archer. Or give her a chameleon suit. Ironically, the "stealth archer" meme is the most valid critique of Bethesda games, and you're complaining because it isn't working well for you.
Oh maybe those who didn't like it far whatever reason accept that things are subjective and their experience is not universal. Plenty of people have enjoyed this game and found things to like even if it's not perfect. You don't like it, that's also a valid point of view, but you can't dictate to other people that they also shouldn't enjoy it.
Because a lot of gamers don't feel fooled. They expected a Bethesda game and got a Bethesda game for all the good and ill that entails.
You're entitled to dislike the game, but complaining that it's not something else is silly. It's like the people who complain about a lack of easy mode in Dark Souls. Sometimes a game isn't for you and it's ok to move on and play something else, but trying to convince other people they're wrong for enjoying it is a fools errand.
That's also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It's literally the only gaming experience left where I don't feel like I have to over-research and pirate-demo to figure out if I should buy a game.
Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.
However I can't recall anywhere where Todd, Bethesda or MS promised stuff more than "Bethesda RPG, but in space".
Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.
It's pretty fun nowadays honestly. Definitely worth more than I paid :)
Huh? Starfield is the best RPG Bethesda has made since Morrowind, because it's an actual RPG. It has the best quest design since Oblivion, with almost none of the quests boiling down to "Go there, kill guys", but actually needing to talk to people, pay attention to the environment, interact with the world and make choices (and your Background, Traits, Skills and faction membership all add new ways for you to go about a quest.) The weapon design is an incredible improvement over Fallout 4. Almost everything in Starfield is either a massive step up or a return to form compared to their previous work and you don't actually know what you're talking about.
And that's not even to mention things like the ship building system, which is genuinely extremely impressive.
We must be playing different games. Every storyline quest I've done has been:
It's nothing but, "Go there, kill guys," as you call it. Everything is a fetch quest with faceless mooks between me and whatever fifth turn I need to take to get to the end of the corridors in the space dungeon.
And comparing the game to Morrowind is laughable. Morrowind was an amazing feat of world building based on actual player choice. Starfield is a bunch of boxes to tick to see the next space cliche.
To me this reads like you havent done the Ryujin plotline which has a lot of stealth involved, and the UC/Crimson Fleet one that has some detective work/stealth
Half the damn quests don't even require me to leave the city they started in. Maybe you just had bad luck picking all of the quests that are like that and none of the others and I had the opposite. Or maybe you did 3 quests and are talking out of your ass. I don't know, I wasn't there when you played the game. I mean, did you even do anything other than main story? Join a faction, do sidequests, anything? Because I could point you to half a dozen quests just in early game New Atlantis that are entirely reliant on dialogue, choices etc. without any killing and that do not give you a mandatory companion. Like, do the UC Security quests, investigate the brownouts in the well, talk to the preacher guy, the art guy in Jemison Mercantile, the collector guys in Terrabrew, the bartender at Viewport, the scientist by the tree. The game will literally put half of these quests in the quest log from ambient dialogue, and the other half you get from just engaging with the world and talking to NPCs in the first city you visit. It's not like these are incredibly hidden quests you have to go out of your way to find. Hell, when you go to Akila the game just plops a hostage negotiation right in your face. I mean, come on, you're either being wilfully disingenuous or you played that game blind as a bat.
And if you don't believe me and don't want to bother playing the game yourself again, just look at the playthrough of somebody like Many A True Nerd. He did a lot of the quests I just mentioned.
Yeah, that happens when you just skip dialogue
So tell your mandatory companion to "wait here" when you plan to Stealth Archer. Or give her a chameleon suit. Ironically, the "stealth archer" meme is the most valid critique of Bethesda games, and you're complaining because it isn't working well for you.