this post was submitted on 10 Aug 2026
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Programming
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No games? Mount and Blade was written in python
Was it though? Or is it like other things "written in Python" where all of the heavy work is handled by C libraries?
Python itself is just a program written in c, every time you do
len(string)you are calling out of the python interpreter into compiled c code. The distinction between python wrapped c library and a python lib can be fuzzy.I hate this argument on principal, if I write a game with Pygame, it's written in Python not C.
Balatro is written in Lua not C just because Love uses SDL.
This is like saying Python, CPP, JS, PHP, LUA, Perl, Dart, C# and Java are just written in C.
This is like saying Rust isn't a real language because it relies on LLVM which is written with C/CPP.
If I split the lua code in balatro from the SDL library, I don't have a game anymore.
Why do you feel a need to be able to claim that something is "written in Lua" or "Python" when it's using native libraries? Many games are using a mix of languages these days. There's no shame in it and I didn't imply there is.
People get very confused over this thinking that "Python is very fast at number crunching" because of things like numpy which is written partly in C to achieve that performance.
That's entirely different - I'm not talking about the interpreter or compiler. Just the runtime code.