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Arrr, me hearty! Ye be askin' for a simple piece o' code in Rust, peppered with pirate comments. Here be a wee program that prints a hearty greeting:

fn main() {
    // Avast, me hearties! We start our voyage here.
    let greeting = "Ahoy, matey! Welcome aboard!";

    // Yo ho ho! We print our greeting to the open sea!
  println!("{}", greeting);
}

Now ye be havin' a taste o' pirate-infused Rust code! If ye be havin' any more requests or need further assistance, feel free to speak up, and I'll be at yer service!

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[-] aussiematt@lemm.ee 16 points 1 year ago

When I compiled that program, the executable was around 10MB. I wrote the same program in C, and the executable was 15kB. That's about 3 orders of magnitude difference. Is Rust really 1000 times better than C? :-)

[-] axum@kbin.social 19 points 1 year ago* (last edited 1 year ago)

Rust turns a lot of safety things 'on' by default.
Turning all of that off for a tiny program that doesn't need it such as hello world results in a comparable size.

This is a good talk on rust
https://youtu.be/VlSkZYBeK8Q

And this one goes over size reduction
https://youtu.be/b2qe3L4BX-Y

[-] aussiematt@lemm.ee 6 points 1 year ago

Thanks for the resources. I'm old school, and so far haven't really looked into Rust; I look forward to watching the talk you linked to.

[-] vox@sopuli.xyz 1 points 1 year ago

this is not due to safety but rather std. Set opt level to 3 and enable fat lto

[-] Kirottu@kbin.social 17 points 1 year ago

The standard lib is statically linked, so there will be a higher baseline binary size. This means that yes, a hello world project may be 10mb unstripped but a considerably more complicated project could in turn be 11mb unstripped. Aka it doesn't matter much in practice.

[-] cmnybo@discuss.tchncs.de 16 points 1 year ago

I wrote it in C and compiled it for an ATtiny13 and it was 162 bytes. That includes the code to initialize the microcontroller and a bit banged transmit only UART to actually output the text.

[-] aussiematt@lemm.ee 9 points 1 year ago

just goes to show: size is relative :-)

[-] Stumblinbear@pawb.social 8 points 1 year ago* (last edited 1 year ago)

Enable LTO, abort on panic, and a higher optimization level and it'll drop that a ton

[-] vox@sopuli.xyz 1 points 1 year ago

set opt level to 3 and enable fat lto.
even without fat lto enabled, my entire multithreaded voxel engine with multithreaded procedural world generation, procedural structures and multiplayer is 5mb in size.

this post was submitted on 11 Jul 2023
121 points (89.5% liked)

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