this post was submitted on 02 Aug 2026
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writing

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Yes it makes sense. It would motivate them powerfully. But it's been done too many times, and it's too easy.

The rule makes you find more interesting ways of motivating them. Are they driven by bruised pride? By romance? By obsession? Anything is more interesting than rehashing the cliché Hollywood loves.


Similarly, don't make a villain more evil by saying "they're a dictator and also a kiddie-fiddler orremoved". That's just tacking on villainy.

That would be like having a right-wing US President, and saying "oh he's also aremoved and best friends with a child-trafficker" - lazy, unrealistic writing. Make your villains more nuanced please.

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[–] MeetMeAtTheMovies@hexbear.net 3 points 10 hours ago (1 children)

All my ttrpg characters have alive parents that they get along with. It’s not like they all have perfect childhoods but I generally have been writing backstories with the gist of this post in mind

[–] Simon_Shitewood@lemmy.ml 1 points 1 hour ago

One of my players tried to have a dead parent but I just revealed he'd had his own mini-odyssey trying to get home and was basically fine. Reconciling one side who hadn't seen him in 10 years with his experience of only being away a few months (there was a time stasis field involved) made for a much more interesting side plot than "my dad's dead :(" did a backstory.