this post was submitted on 29 Jul 2026
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Disgaea. I was trying to unlock all the classes and play with some of the monster classes but it was so tedious and slow that after 100 hours I looked up a power leveling guide and found out the optimal play was just to ignore the whole team strategy part of it and grind the main character into space. Dropped it then.
Disgaea is a weird one because what the game is and what the game looks like are two very different things.
It looks like a cute story-driven RPG, but that's like 2% of the content. The main game is and always has been a challenge to break the game through exploiting unbalanced systems.
Whether that's appealing or not as a concept with vary, but it definitely has almost nothing to do with the aesthetics and marketing of the series, weirdly
I was just hoping for interesting tactics and a simple plot, which it delivered at first... but as the game develops it's as you said, mostly about learning to optimize your grind through exploiting systems that are basically only documented in wikis (what do all the stats and attributes do? Google it.)
Extremely reasonable assumption, and not your fault that Disgaea is secretly something it doesn't really advertise well