this post was submitted on 29 Jul 2026
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Marvel's Midnight Suns.
Supposed to be a tactics based card battler. I played 10 hours and I think I did 3 or 4 battles. So much talking and relationship stuff where saying just the right things out of 3 random options will help advance your status. Just really not what I wanted but too late to refund once I realized that the real game wasn't coming.
Oh yeah and so much running through the forest looking for shiny things.
I always felt Midnight Suns was let down because of how it was marketed. It was sold as that tactics battler and wore the studios XCOM games and I avoided it for ages even though the mystic sci-fi setting was right up my alley. Turns out the game is one of my favorites.
If they had said "It's Fire Emblem but less grid" I think it would have landed much better.
Game devs keep on trying to make games for everyone. But then they end up being for no one.
I really enjoyed the game, but I may have just gotten lucky with the timing. I wanted a slower paced decision-making game.
I do think the game would benefit hugely from a Quickplay and/or Challenge mode. The combat was a blast once it got going. That's the biggest thing keeping me from replaying it
Exact same boat. Endless enemies unless you manage to defeat all enemies fast enough is a bullshit design.