this post was submitted on 05 Jul 2026
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Gaming

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[–] tio_bira@lemmy.world 1 points 1 day ago (1 children)

If your indie game is too expensive, i will pirate it too, if it worth it i will bought, if not i won't, very simple.

Damn, i end up buying RDR2 as i finished him pirated and fell than the game deserve it.

Some indie games, where i live are still very expensive and sometimes rhe devs already have a shitton of money like Team Cherry.

[–] Katana314@lemmy.world 1 points 23 hours ago (1 children)

How about if a game is too expensive, you just don’t play it?

That rule forms some interesting results; sometimes, people realize they really DO want to play that game, and can stomach the high price more than they can missing out. People are not always honest with themselves about their judgment of a price. They always want it for less if possible, but may confess that a higher price is better than no product.

If you’ve ever seen the “walk away -> Wait!” style of price negotiation, that’s this - it can happen with both consumers and publishers. Also called driving a hard bargain, or haggling. Factorio dev famously called people out on their habitual approaches to sales, and I think it’s hard to say he didn’t earn his success.

Plus, on devs having lots of money: They’re often putting that money to future development. Some studios I love like Supergiant and Game Bakers had some semi-flops as they tried new ideas. If they didn’t build savings from success stories, they’d have to close down after that. Besides, they deserve some results for their risk taking. And don’t you dare say indie development doesn’t involve risk.

[–] tio_bira@lemmy.world 1 points 22 hours ago (1 children)

If a too expensive game is available for free as pirated media, why wait ? You can at least try before buy or decide if worth it your time

[–] Katana314@lemmy.world 2 points 22 hours ago (1 children)
  1. Lots of indies DO have demos. That’s what Steam Next Fest is. Many of them are generous with playtime.
  2. Steam has a refund policy. In the event you find you made a mistake with a purchase, you can tell support it wasn’t fun.
  3. People are streaming a lot of games, even indies now. Those can give you a closer idea of even the midgame.

Lastly, I’m not going to use the S word that rhymes with Peel, because a dozen pirates will dogpile on how it’s not technically the correct terminology, but you’re still breaking a societal expectation - that people interested in another person’s work will pay for access to that work. Some museums will provide a donation box, but others have you pay for entry - Because artists gotta eat, and that’s the rule. No one cares you’re not lifting the paintings out of the hall. You have interest and curiosity, so pay some dues to the people who piqued that.

[–] tio_bira@lemmy.world -1 points 22 hours ago (1 children)

Jesus, i not stealing candy from babies, do you remember Dave the diver, the game who almost won the indie GOTY prize beside been backed by a milionare fund corporation, ain't saying i gonna pirated a "artistic" five dollars game made by one guy while living in some basement, althrought nothing would stop me.

I more than glad to pay for games i appreciated, like "El Paso, elsewhere", Mina The Hollower, Pigface, Dandara, Huntdown, etc, but you have to understand, i live in a place where some of those more popular "indie" games cost me as much as double AA or some AAA games on sale, they still very expense for a lot of people.

That's the exactly dumbass discussion who the Silksong caused on the piracy community, it was farly expensive for a lot of people and team cherry have swimming in money from the first game and the people who bought Silksong on launch, but the fanboys are trying to convince people than would be wrong to pirate a game who already have paid itself on launch (it broked the Valve server ffs).

People have this illusion than pirates are there to fight big corpo or some moral bullshit, people are in piracy to get free stuff, some people would like to, sometimes, take his money to help the devs, because a lot of people using pirate products are fucking broke or live in places where such expenses would make no sense due the prices of some games

[–] Pheta@fedia.io 0 points 20 hours ago

just thought I should chime in here, as another first world country gamer. Go ahead and pirate the fuck outta games, they were made to be played. Anyone genuinely mad about pirating is someone who deluded themselves into believing they're currently a down-on-their-luck future billionaire.

Games are better when more people enjoy them, and the only way to do that is by lowering the barrier to entry. It's the same with manga, anime and most of the other "booms" that have occurred since the start of the 2000's. They were all started by piracy, or in the case of AI, legitimatized theft. Only real difference is who's doing the stealing, the 'poors' or the currently billion dollar companies.

You are morally obligated to pirate whatever the fuck you want until you can purchase it, if you want, or until the product comes to you (i.e., it's priced reasonably for your region, and the service/product brought to you is of acceptable quality).