this post was submitted on 14 Jun 2026
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Linux Gaming
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Part of that is perfectly possible. In counterstrike some 3rd party matchmaking services do the visibility check already on the server side. iirc it's literally a variable that can be changed. But Valve has no intersest in wasting those extra CPU cycles on their servers. Same goes for all other BS anticheats. It's much cheaper to have the clients do all the work.
Do they really? Doesn't that really mess up client side prediction?