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[-] Kaldo@kbin.social 16 points 9 months ago

Oh, so he's just talking about DLSS3 features, gotchya. I thought DLSS 1 performance improvements are also frame generation but I see now thats different

[-] deadcream@kbin.social 7 points 9 months ago

DLSS is upscaler. Game is rendered at lower resolution and then image is upscaled in a bit smarter way than simple "stretching".

[-] kadu@lemmy.world 7 points 9 months ago

More precisely, DLSS is a set of models that use AI to interpolate an image. This interpolation can take many different forms:

Interpolation can be used to take a lower resolution image and upscale it, which is the main feature of DLSS.

You can also use DLSS to take a high resolution image and scale it down, with less artifacts, as a type of antialiasing. This is DLDSR.

You can also use it to take information from an image, combined with motion data, and interpolate how blocks of pixels might change into a new frame. This allows you to generate intermediary frames. This is Frame Generation.

You can also take a very noisy image, composed of discrete dots, and interpolate how neighboring pixels should look. This is Ray Reconstruction.

this post was submitted on 01 Jan 0001
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