this post was submitted on 21 May 2026
98 points (98.0% liked)
Game Development
6139 readers
81 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's funny you say that because Unity's C# tooling is soooo many years behind. They're still using Mono. (Godot also used it in the past.) And apparently only some time this year (end of 2026?) will they have proper modern C# with all its performance benefits.
edit: Actually I just found this in a related article (unsure about whether it's slop or not, so not gonna link it) but apparently the horrible compile times is from something called "Domain Reload" and is caused exactly by that ancient tooling being used.