this post was submitted on 21 May 2026
96 points (98.0% liked)
Game Development
6139 readers
182 users here now
Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I can't help but feel like this article is biased in favor of Godot. Looking at the screenshots, its pretty clear that the Godot build appears to have post-processing effects applied to it while the Unity one appears to not have the same effects applied to it, or they are not tuned to the same values.
A person who is good at using a game engine can make a game look graphically almost identical when made in any other engine.
It's not like he was knocking the performance or graphics, and the points on which Godot won were objective measurements
I am simply pointing out that those screenshots skew the appearance of the article and make it appear to be biased in favor of Godot. I would imagine that people should want a fair and equal comparison for all elements of the two engines for comparison.
Because there is a difference, the argument could be made: if there is such an intentional difference in the screenshots with post-processing graphics, is there an intentional difference elsewhere as well to skew the data?
Its possible that there isn't, but just how trustworthy is that? That's all.