this post was submitted on 16 May 2026
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[–] SailorFuzz@lemmy.world -2 points 2 days ago (3 children)

an 8 hour D&D session is insane... do you hate your DM?

8 hours in a week seems reasonable. 8 hours in one day, for one session? That's too much. I don't even know how you get a table full of players all the schedule that much time. 3-4 hour long sessions sounds reasonable.

[–] EndlessNightmare@reddthat.com 5 points 2 days ago

I haven't actually done 8, but I have played for 6 hours before. Our games move really slowly, definitely more role-playing than roll-playing, so it's a lot of narrative and story-telling. Doesn't help that the DM is very into D&D enough to run multiple campaigns.

Yeah it'd definitely be a marathon though. But my point was that even if it is too many hours (e.g. for practical reasons), I think it would be unfair to be too many hours in the sense of "you need other hobbies."

[–] AngryCommieKender@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

We didn't do it regularly, but if my old group got into the metaphysics of how specific spells work a single combat session could take 8-12 hours. There was more than one combat scenario that took so long for us to get through that they took two sessions.

There was a reason that we really, really tried diplomacy first. Hell we managed to make alliances between the humans and orcs, and the dwarves and kobolds. Murder hobos we were not. We even had homes.

Edit: the stupidest part about that is that if we weren't having fun figuring out creative ways to deal with encounters, either we would have wiped/TPK'd or mopped the floor with almost every encounter. Our DM was constantly throwing the hardest stuff he thought we might stand a chance against and we consistently ended most combat within 2-3 turns.

That DM eventually enlisted other DMs to try to design challenging encounters for us. Turns out that when your core PCs decided to be a Wizard/Dweomersmith, a Cleric/Loremaster, and a Psionic Monk of Quivering Palm, and two of them took Leadership, you really need a CR of about 10+ levels above that party to slow them down.

[–] Signtist@bookwyr.me -1 points 1 day ago (1 children)

I've done 12 hour sessions during intense parts of certain campaigns, and I also did an entire week of 8 hour sessions to kick off a new campaign once, both at the suggestion of my DM. But then again, you didn't need me to tell you that. You decided to be contrary, so you made a definitive statement even though you knew it wasn't so cut and dry, didn't you?

[–] SailorFuzz@lemmy.world 2 points 1 day ago (1 children)

I think you need help if you're this offended over a person's opinion about how long a D&D session should be. Especially when you know youre an extreme outlier, right? Like, you have to know that your anecdotal experience of 12 hour sessions is far far far from the norm, right?

Like, really? Good for you dude, but like, this much energy and sass? Over this? Bit dramatic. Go take your lithium.

[–] Signtist@bookwyr.me 0 points 1 day ago (1 children)

I'm not offended at all by your opinion, I'm offended by the people taking a contrarian stance of "oh, that's bad" when really they mean "oh, I personally would not enjoy that." Your opinion is your opinion; it's not an objective fact about human nature. Outliers exist in all scenarios, and should not not be viewed as inherently bad just for being different.

[–] SailorFuzz@lemmy.world 1 points 20 hours ago