this post was submitted on 08 May 2026
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it's a real shame, the swordplay in II was so much better than the awkward top down conbat of I. to me, II is much more of a sequel and ALttP was a step backwards, and then OoT onward was a sidestep towards the one-at-a-time wait-for-an-opening thing (which ironically involved a lot of sidestepping). i love all four games but i wish i loved the other three because of and not in spite of the combat
thankfully Hadrosaurus Games are making a Zelda II II
https://mastodon.gamedev.place/@HadroSoft/116036622065887693
Idk if I'd call Link to the Past a step backwards outright just because it returned to a formula that more fans, at the time, preferred. It also pushed a lot of new things and introduced a lot of series staples. But I get why, when looking solely at the formula it seems like regressing. It just turns out that the formula had the perfect ratios of everything the second time around.
There's a similar pattern in (not Japanese) Mario and Fire Emblem. Make a game, then the sequel changes things up, then the threequel returns to the original formula and refines it a bunch.