this post was submitted on 01 May 2026
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Eh, the unreal engine is crap at RPGs.
It's really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at.
Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.
You're joking? For all its faults, TOW played buttery-smooth compared to Fallout.
I didn't say anything about stuttering.
I said that unreal can't do NPCs except as functionally static set pieces and that is twenty years out of date.