this post was submitted on 01 May 2026
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[–] justOnePersistentKbinPlease@fedia.io 7 points 2 days ago (2 children)

Eh, the unreal engine is crap at RPGs.
It's really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at.

Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.

[–] chelly__1@lemmychan.org 2 points 19 hours ago (1 children)

You're joking? For all its faults, TOW played buttery-smooth compared to Fallout.

I didn't say anything about stuttering.

I said that unreal can't do NPCs except as functionally static set pieces and that is twenty years out of date.