this post was submitted on 28 Apr 2026
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Photography
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... High resolution 3d scans do kind of ... blur the line in a new and confusing way.
Essentially, they create a volume of points in 3d space, and then through various different softeware methods, essentially map, or project basically panoramic photos onto those 3d points.
Do that for say the inside of a building, from multiple points... you end up with a damn near photorealistic, 3d, volumetric... 'picture' of the space, a snapshot in time.
Currently, these methods are... way too compute intensive to just directly use in a video game, just way too much data, but you can start from them and then basically do fancy versions of 'simplifying' the scene into less complex 3d data representations, that look almost as good, with layers of ... trickery, basically, as you say, overlayed on top, in realtime.
Also, I'm not sure if you are intentionally... quoting most of what I'm saying, but in the wrong formatting?
Seems you are new to lemmy, so hello! and also here's a run down of lemmy text formatting.
Oooh! I'm sorry. Excuse me my wrong formatting, please.
No problem! Just trying to be helpful to a new lemmy user =D
Thanks, I'm rookie here.