this post was submitted on 22 Apr 2026
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It's amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they're no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

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[–] Rekorse@sh.itjust.works -2 points 3 weeks ago

I didnt say to destroy it, let it have its natural life cycle. Live service games very clearly have a life cycle that ends. You can debate whether companies are deceptive or not, and we should fix that issue if it exists, but preserving art for arts sake is quickly a fools errand and driven by ego. If you don't see the obvious pitfalls of curating such a collection then you simply feel bad about things dieing.

Things in life don't last forever, accept that. Some live service games last upwards of 10 years, like the original The Crew did. Some last decades and have multiple snapshots of the games development, like WoW or Runescape. Most offline games are sold with perpetual ownership, so that's already solved there. Save a copy of it yourself if its so important.

Sure companies should communicate this reality better but that doesnt change the fact that games will die.