this post was submitted on 28 Mar 2026
45 points (92.5% liked)

Cyberpunk 2077

4949 readers
1 users here now

Everything Cyberpunk 2077

Rules

  1. Be cool. No racism, sexism, homophobia, transphobia etc.

  2. Mark spoilers and NSFW

Friends

founded 3 years ago
MODERATORS
 

Opinion | Give me Night City over The Continent any day

you are viewing a single comment's thread
view the rest of the comments
[โ€“] emotional_soup_88@programming.dev 21 points 2 months ago* (last edited 2 months ago) (18 children)

I really wish I could love the game, but the story kind of ruins the feel. The whole pretext is you wanting to become a legendary mercenary, but that whole journey is skipped with a montage of V and Jackie. It's not immersive to be running around in an open world game doing open world stuff (read: whatever the hell you want) when you know that your life is being threatened by a bio chip. You'd give dealing with the bio chip the highest priority. I wish there was a remake or prequel or whatever in which you have access to the whole map before the bio chip fucks you up.

Except for that one story/gameplay detail, I'm all for it. Modded the shit out of it during my last playthrough. ๐Ÿฅต๐Ÿˆ๐Ÿˆ

[โ€“] ada@lemmy.blahaj.zone 7 points 2 months ago* (last edited 2 months ago) (12 children)

What I struggle with with the game is that it's meant to be punk. It's easy to die. A dude with a gun can kill no matter who you are.

Instead, you're an invincible death/hacking machine. You can mow through mooks in a way that should completely and utterly reshape the whole criminal underworld, but instead, is treated as if it's just any other day.

The power levels are wrong for the aesthetics of the setting

[โ€“] tal@lemmy.today 8 points 2 months ago* (last edited 2 months ago) (5 children)

You're not wrong, but that's kind of a plot hole intrinsic to virtually all video games with combat.

In real life, if you go around getting in life-and-death conflicts with people, you are very likely to be killed before long.

Problem is that most games with combat want to let the player kill more than a handful of people, or there wouldn't be much gameplay involving combat.

The ways around stuff like that, if you want to avoid unrealistic survival, requires some pretty elaborate gymnastics or constraints, like "the game can't follow a single character", "the game involves a lot of reloading", or "the main character has some sort of magic ability to reconstitute themselves".

Essentially all video games with combat also don't treat wounds realistically either. You get hit by a bullet or two from a rifle, you probably aren't going to be running around in more-or-less okay shape continuing to fight as normal.

But, I mean...there are the constraints placed on the developers of what's fun to play. Realistic simulations don't necessarily make for good gameplay.

[โ€“] alvextc@discuss.tchncs.de 1 points 1 month ago

I think the sweet spot is aroung level 30. Player can do a lot even on max difficulty but he / she is not overpowered. I did several gameplays with different builds and game became less and less chalenge from level 30. On the other hands, if you limit yourself to be non-leathal, takedown enemies only when they discover you and be stealthy, its still fun even on higher levels. I have recently stopped with to much optimised builds and make more jack-of-all-trades builds to have different options and not stuck with just one overpowered gameplay.

load more comments (4 replies)
load more comments (10 replies)
load more comments (15 replies)