this post was submitted on 02 Apr 2026
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[–] MurrayL@lemmy.world 2 points 1 day ago* (last edited 1 day ago) (1 children)

Very few things in game dev are as simple as checking a box in the engine, unfortunately.

To distribute a macOS game on Steam I believe the app needs to be signed and notarised, which requires several extra steps and a (paid) Apple Developer account. It’s why many devs simply don’t bother supporting the platform.

[–] SlurpingPus@lemmy.world 1 points 1 day ago

Sure, but the developer account costs about two and a half Doordash pizzas (which every USian orders every day for some unfathomable reason, judging by the incessant complaining on Reddit), and to my understanding signing can be automated.