this post was submitted on 18 Mar 2026
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Indie Gaming

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You're in charge of a generation ship carrying 1,000 colonists in cryo suspension. You don't know exactly where you're going. You won't arrive for centuries. Your job is to keep everyone alive long enough to find somewhere worth landing.

Each year you get a report. Resources tick up or down. Events fire — some are choices, some are just things that happen to you. Factions form aboard the ship and start pulling against each other. The crew drifts — ideologically, genetically, psychologically — and the UI starts to reflect it.

There are 11 endings. Most of them are bad.

What I'm looking for:

  • How far did you get, and what killed you?
  • Did anything feel unfair vs. appropriately punishing?
  • Was there a moment where you understood what the game was actually about?

Free download, Windows/Linux. A full run is 30–60 minutes. https://garanlorn.itch.io/dead-reckoning

Any feedback appreciated. Even "It sucks".

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[–] budakai@lemmy.ca 1 points 2 weeks ago

Awesome notes. The show all should've been a text speed up, but Godot panels have been...difficult with me (as you can see with bugs coming back and going).

Going to be at it again sometime tomorrow on this. Probably early evening, but going to file on itch.io as well!