this post was submitted on 17 Mar 2026
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[โ€“] mrnobody@reddthat.com -2 points 2 days ago (1 children)

Holy shit, people. I feel there are comments from non-gamers and all "AI" haters.

A. Game developers are constantly chasing the photorealism aspect, and if there's a chip that helps to achieve this in real-time, they'll want to get help achieving this.

B. It's not film, not even close. There's not 1 single director who wants it done 1 way. It's not ruining the "artists original intent" because so many aspects are developed in fragments and then pieced together to make characters or scenes or certain elements, etc. Most goals are to captivate the player, get a lot of time spent playing, and this is a way to do it.

C. It's also taking advantage of some hardware elements to enhance the player experience. I remember jumping from a GTX 10 series to a RTX 30 series and seeing improvements since it had ray tracing lighting effects. Most people want the realism in more than just cut scenes. They want to feel they're inside something real. It's also just fun to spend time admiring the realism inside a game. And people insulting this ate clearly ai haters. This is sort of a different system of inelegance, not some LLM trying to interpret what it thinks you want, smh.

[โ€“] Cassa@lemmy.blahaj.zone 1 points 2 days ago

I dont think you know what you're talking about ๐Ÿ˜…๐Ÿ˜…

B. yes games have directors. art director would be the appropriate one here. there isn't much of a difference between film and games in artistic intent. both have artistic intent and directors of various roles intent on ensuring that.

C. no, Nvidia is quite clear that the 50-series is buildt to run a "LLM" in this case LIM, imagemodel that is approximating. it's supposedly only doing Ai to the lighting and shaders - but I personally don't beilive it ๐Ÿ˜… due to the weird faces ppl got in these pictures.

also A. no game devs are not "constantly chasing photorealism" higher fidelity I'd agree with, but that has always been within the intent of making stuff look a certain way. the muted colors of skyrim for the nothern climate. Oblivions garish colours of the central fantasy life.

gears of war wanted to be "realiastic" but that meant a very spesific color pattern.

so no, I'm sorry to say most people in these comments are "gamers" and this stuff looks like shit ๐Ÿ˜