this post was submitted on 03 Mar 2026
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Probably because the devs didn't want to. Which is reason enough. My experience tells me the krita crew are more focused on painting and illustration. Could animation be shoehorned in there? Sure. Would it likely be as good of an app for animation? Likely not.
I love blender and use it all the time for modeling etc. You can also NLE in blender. It doesn't currently hold a candle to kden live or davinci in a number of areas for that. But you technically can. Same goes for compositing etc. Again it's not top of the heap for that. They're much more focused on modeling and some on rendering. Which have both made massive strides. Splitting their focus further likely wouldn't have made things better over all. More likely worse.
I'm glad to see this app and will be checking for AUR or flatpak soon as I get home myself.
Misread "Krita" for "Kdenlive", but to add to @Eldritch@piefed.world comment, Krita and Glaxnimate are VERY different beasts. And Krita's animation features concentrate on complex cell animation, where each fram is a painting. Glaxnimate, on the other hand is more for logos, line drawings and so on.
So pretty much focused on svg animation. Not necessarily with rasterization or beyond. Makes sense. Something more akin to the old flash animator etc.
Originally it was designed to create Lottie animations.
Edit: Which, and to answer the original question, have nothing to do with what Krita does at all.