this post was submitted on 02 Mar 2026
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Rimworld
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If that's their way of having fun.. Why not
Because that's what lead to the flood of "souls-like" games that intentionally have a bad design, because it encourages toxic competitiveness, encourages mocking and shaming online based on "performance".
A lot of games either don't let you make the game easier, or "punish" you for it (no unlocks, no achievements, no progress, etc) because they try to appeal to the stupid "hardcore gamers". You have a disability, a situation that makes things harder, not enough money to buy the proper kind of controller, or anything else? Well fuck you, you do not deserve to play the game, and if you try you're going to be bullied for it.
If everyone had no problem with the idea that allowing to adjust precisely the difficulty of a game was mandatory, then sure. But until then, the toxic culture of "hardcore" needs to die because it just makes things worse for a lot of people, with no added value.
Also, the initial reason games were hardcore were either bad (or none at all) game design, or as a scam so that you keep on putting money in the machine to continue playing. Then boomers started crying about "new generations" when games became more accessible, and that's when people started thinking that a game being easy means that it's shit. It all comes from a bunch of boomers and edgelords.
Different game genres have different customers.
Don’t play souls like games… I don’t play certain genres of games because I don’t like them.
Personally, I love challenging games that I have to think deeply how to win. I have adhd and I like to play games that make me think and require strategy. My disability allows me to play these games better.
What you are saying is the equivalent of “horror games shouldn’t be scary”. That’s to the core of their game genre…
I would agree that games could improve their accessibility modes.
Everyone is different, let people play the games they like.
"Souls like" is an overly used term that just means "unfair" at that point. It's not a genre, I'm pretty sure you can find card games that call themselves "souls like".
And requiring to think and strategy isn't the same as forcing micromanagement and making you lose immediately if you don't comply.
I don't play horror games because I don't like the genre. I played over a thousand hours of rimworld, but I never would have with the base game, default settings and no mods. And while rimworld has those (even though people do get bullied as soon as a mod is "unbalanced" even if optional, or as soon as they play the easier settings), most games don't because they think that everyone wants to be a hardcore gamer. Heck, even the term "casual" is used as an insult, as if not being a professional hardcore gamer is an anomaly. That's where I have my grief with "hardcore games".
Once again, in a perfect world without this stupid bullying, with accessibility settings, etc, I'd have zero problem with hardcore games and gamers. But in the current state of the world, it is very different.
How do you mean bullied?
People will argue over a mod that makes the game easier in some way. I imagine bullying does happen, though that might depend on your definition. I know I myself would laugh at somebody using mods that make the game easier while claiming they don't, and while I don't have examples for RimWorld, it reminds me of a funny terraria video.
To me the issue is, all kinds of mods have a place, whether it's cosmetic, content expansion, quality of life, straight up cheats, but the categorizations should be respected.
What will absolutely cause an argument is somebody talking about difficulty or their accomplishments while using mods that make a game easier, especially if they're not upfront about it.
I love souls like games.
I guess I'm playing games wrong. Sorry.