this post was submitted on 18 Feb 2026
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It's not hard. I loathe hard games, we used to have them in the 80s because, well, how much can you pack in 48 kilobytes? You had to kill the player over and over to get longer engagement time.
Nowadays, with the amount of storage we have available, it makes no sense to make the game hard unless you are targeting the ~~masochistic~~competitive crowd. You can use it to tell a good story, or pull the player into an immersive reality.
That's great to hear. I don't mind a hard challenge now and then, but it's also nice to just have an easygoing narrative and more cinematic experience in between so you don't get exhausted.