this post was submitted on 17 Feb 2026
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Game Development
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A project that's never released or monetized is a hobby. We all need hobbies. And it seems like this one was extraordinarily developmental because it taught you a lot about what goes into a game. It also taught you about videos, building in public, and setting expectations.
I hope you don't see it as a negative and instead ask something like going to University on steroids. If you decide to develop a game to completion in the future, you're going to be that much further down the road