this post was submitted on 15 Feb 2026
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I was just thinking about how some people say they want silent protagonists in order to self insert better as the player character. For me I rather want to have a good consistent story, no matter if the player character is pre determined or I can choose. And since Hornet talks in her game, we are able to learn more about this world and its inhabitants thoughts, which is the thing I'm nearly most interested in.

For Hollow Knight it fit lore wise that the protagonist couldn't talk, but it also limited player expression and exploration of the NPCs.

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[–] CarrieForle@lemmy.blahaj.zone 2 points 1 day ago* (last edited 1 day ago)

Hornet being able to talk definitely gave us a lot more insight to the story and the world of Pharloom than HK for Hallownest.

On one hand it's fitting as Pharloom is supposed to be a living kingdom. But the biggest plus is I don't need mossbag to tell me the entire story to know what is going on. Hornet and other character will just tell us whilist leaving enough room for speculation and theory crafting.