this post was submitted on 15 Feb 2026
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I was just thinking about how some people say they want silent protagonists in order to self insert better as the player character. For me I rather want to have a good consistent story, no matter if the player character is pre determined or I can choose. And since Hornet talks in her game, we are able to learn more about this world and its inhabitants thoughts, which is the thing I'm nearly most interested in.

For Hollow Knight it fit lore wise that the protagonist couldn't talk, but it also limited player expression and exploration of the NPCs.

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[–] Auster@thebrainbin.org 9 points 3 days ago

About the two games, I think the Knight being silent isn't for means of self-insertion, but for helping at building the mystery of the game. And when Hornet was a secondary character, she was pretty talkative already, and in retrospect after playing Silksong, she seems consistent in her behavior, talking only if relevant and only in the quantities that are relevant. Also better seen in Silksong thanks to her talking, she appears to be very willing to help, but she is stoic and either a bit detatched or short-tempered (perhaps due to her age?)

And more generally, going by your opening sentence, personally I think the character being silent or not depends on what the author wants to tell in the story. Decent works from what I can observe are usually those that are made in the author's vision, and not forced to fit into someone else's.