this post was submitted on 04 Feb 2026
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Steam Hardware

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To be honest, I expected RAM prices would push back the release date. But AMD would know more about than I would.

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[–] Truscape@lemmy.blahaj.zone 15 points 5 days ago (10 children)

SteamVR/OpenXR has been a standard for a long time, so pretty much all headsets can work on the platform (and by extension, there are plenty of vr games that run both on Steam and off of steam using the standard, such as the Vivecraft Minecraft Java edition mod :D). As a happy Valve Index owner for several years I am definitely looking forward to upgrading to the Steam Frame and selling my old headset, although I'm not sure when that'll make sense for me personally (since the index still works and plays games well).

Oh yeah some recommendations for good VR games:

  • Into the Radius 1 and 2 (STALKER/Metro like experience but VR)
  • Half Life Alyx (the one and only)
  • Pavlov VR/Contractors (if you like Counterstrike/Battlefield style gameplay)
  • VRChat (meeting so many cool people and exploring some crazy worlds)
  • Way too many good mods that bring VR gameplay to desktop games (best ones are Vivecraft and SPT VR in my current experience)
[–] TheOakTree@lemmy.zip 2 points 5 days ago (7 children)

I just got into VR and I recently tried Ace Combat 7 in VR... Incredible experience once you have the right setup.

As for motion controlled VR games, I tried Asgard's Wrath and was pretty disappointed. Synth Riders is always a good time, and Kayak VR is gorgeous, but I'm struggling to find a game that has gameplay more compelling than "shoot here" and "swing your swords wildly."

[–] Truscape@lemmy.blahaj.zone 2 points 5 days ago* (last edited 5 days ago) (5 children)

Into the Radius and Half Life Alyx would be what you are looking for, along with games like Pavlov VR/Contractors (since you have human opponents).

Also, use PCVR. Avoid Meta's ecosystem (almost all of their games are shallow AF)

[–] sukhmel@programming.dev 1 points 4 days ago (3 children)

Judging by the reviews Pavlov seem to have sorta died because of removed community mod support?

[–] BenevolentOne@infosec.pub 2 points 4 days ago

Pavlov is fine on PCVR, there are plenty of games, lots of community content, and everyone reading this should definitely come play with us right now, today, this weekend, come on down.

[–] TheOakTree@lemmy.zip 2 points 4 days ago* (last edited 4 days ago)

That's a shame. Pavlov is one of the few games that supports dynamic foveated rendering (DFR) on AMD graphics through Quad Views. I was hoping to test the performance gains after getting big uplifts from DFR in Kayak VR but I don't really want to buy an online-focused game that's falling off.

[–] Truscape@lemmy.blahaj.zone 1 points 4 days ago

It's sorta dead - the TL;DR is that Sony cut a deal with the developer during the PSVR2 launch to create a crossplay port with the PC and PS5 players, and an unfortunate consequence of this was that mods had to abide by Sony's content policies, which nuked steam workshop support from orbit.

It's slowly been gaining more community content ever since (especially since the communities are split in terms of mod policies now and most PC servers are community hosted), but we haven't reached the former glory yet. The core gamemodes and fundamentals are as solid as ever though.

Contractors on the other hand, never had this situation happen, but it is crossplay with Meta Quest users (so graphics aren't the best and you have more squeakers).

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