this post was submitted on 03 Feb 2026
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Idk, I've left some games behind, which I could have played many more hours, just because I didn't have the patience to get past a level/battle/boss, whatever. Not so much as a teenager, but definitely as an adult.
Sometimes I come back after weeks or months, sometimes I don't bother.
I appreciate your feelings, but I need to point out that you don't actually know that you would have continued playing that game. Let's say you had this tool to help you clear a boss (and we're being very generous in assuming it can). Most games ramp up in difficulty, and many bosses or hurdles act as skill checks. What do you suppose would happen when you got to the next difficult spot? It almost certainly wouldn't be easier than before.
I get that there's difficult games out there that are hard for the sake of being hard (Fromsoft has some of the most egregious examples), but that might just be a sign that those games aren't actually your cup of tea, and that's okay, even if it's from a flaw in the game design. If you're not having fun with a game anymore, you should give yourself permission to walk away.
If you drop a game for any reason, you are never required to pick it back up, and this idea that we all need to "work through our backlog" is making what's supposed to be a fun hobby into a chore.
yes, that's kind of my point. With this feature it'd be more likely that I would. I don't play games for the boss fights, but even story-driven ones have them at times. They're more of a nuisance to me.
At that point a cheat code to enable godmode achieves the same purpose and still gives you player agency, unlike an AI taking over. Or just an accessibility option to skip boss fights. We really don't need to reinvent the wheel here with AI.