this post was submitted on 30 Jan 2026
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There was a period when "ergonomics" became something users assumed to have been achieved for all eternity. Late 90s, early 00s, when developers generally made UIs following strict guidelines and looking natively with no designer bullshit.
Before that period (and before popularization of computers) "ergonomics" was something absolutely paramount, half of any mechanism a human uses. Another half would be the actual functionality, which differed between domain areas, but ergonomics didn't. And once a factory would start issuing those mechanisms with some kind of control panel, it wouldn't just release an update a few days earlier, no Star Trek transporters, no Harry Potter transfiguration, Carl!
So, somehow making ergonomic UIs is now irrelevant for profitability of making a product.
It's not really about AI. It's not really about ads. It's not really about telemetry. And it's not even really about something being slow.
It's just about ergonomics of old concepts implemented being by inertia not totally awful, but gradually worsening, and ergonomics of new concepts implemented being non-existent. That's all.
After spitting left and right for a few years even I would generally be fine with agentic AI or whatever else. If those things had ergonomic controls. They don't.