this post was submitted on 21 Jan 2026
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[–] StarvingMartist@sh.itjust.works 8 points 1 week ago* (last edited 1 week ago) (2 children)

Heat signature, a game with a simple loop where you start in a space station, choose a mission then you have to set out in your transport shuttle, intercept a large ship and sneak on, avoiding detection or risk setting off the alarms and running into combat. It's easy in the sense that every action can be taken by freezing time, lining up your shot or choosing your next action, but you will die time and time again. Honestly one of my favorite games of all time, I really wish it would get a sequel, it's so bite sized but has insane replayability, procedural generation and the mechanics are some of the tightest I've ever seen.

The lore is deep and interesting, answering questions such as, "what if your entire personality is based on never killing, and youre about to be killed, do you break that oath?" And "you know that teleporting literally kills you, is that death? Is it the body dying that equates to death or is it the pattern surviving across the iterations that is you?"

If you like action games, even if top down doesn't seem like your bag, you owe it to yourself to try this game

[–] smeg@feddit.uk 1 points 6 days ago

Heat Signature is great. The same developer recently released Tactical Breach Wizards, I've not played it yet and while it's not a sequel I think it will tick a few of the same boxes.

[–] Goodeye8@piefed.social 2 points 1 week ago

I second a recommendation for Heat Signature. The lower level mission tend to give you time to sneak and avoid detection but higher level missions are pure chaos. I don't remember the specifics of the mission but I remember having about a second to complete the mission and escape while I was 3 rooms away from the target I needed to assassinate. Luckily I had slipstream with me so I slowed down the game where one second turned into 10 seconds and I dashed through to the target but the target was some really beefy guy that I had no way of killing on my own. Luckily the room had a window so I kill a guard with a gun, take their gun and shoot the window vacuuming all of us into space, killing the target and letting me escape with all of that happening literally in the last 0.1 second. That was the high point of the game for me because at that moment all the systems in the game came together to create the perfect mission execution.

Fuck. I guess I'm playing Heat Signature now.