this post was submitted on 11 Jan 2026
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[–] sp3ctr4l@lemmy.dbzer0.com 5 points 3 days ago (1 children)

Stardew Valley is a logistics and optimizing game.

You're just primarily optimizing social obligations, not some kind of mass, materially productive process.

[–] bearboiblake@pawb.social 5 points 3 days ago (1 children)

that's a perfectly valid way to play it, but you don't have to do it that way either, you can just be an absolute nightmare of a neighbor, regularly passing out in the middle of town after picking all the wildflowers and fishing all night

[–] sp3ctr4l@lemmy.dbzer0.com 1 points 3 days ago (1 children)

I would argue that that still constitutes a ... kind of optimizing social obligations.

You're just doing it backwards, maximizing antisociality.

[–] bearboiblake@pawb.social 1 points 3 days ago

it doesn't really, because what you're trying to do isn't necessarily to be a terrible neighbor, you might just have ADHD and be doing literally random shit with no goals or plans, for example! everyone plays games differently